sprintattempt 160 s
BOTTLE
Bottle flipper · Timing
- Drag UP anywhere and release to flip the bottle
- Longer drag = further · sideways drag = more spin (hold still or Space to charge, ← → to trim)
- Land it flat: the ghost bottle shows how it will be standing
- On its cap = +3 · two full turns = +2 · a tip costs 0.75 s
Just you and the course. Race the leader or your best run whenever you want.
Guest practice: you get the verdict, an account puts it on the board.