- One course, one seed. Every player on a course plays the identical sequence: same platforms, gaps, targets, in the same order. Nothing is drawn per player.
- Only your inputs travel. The game records what you pressed and when (a few kilobytes). Your score never leaves the device as a number to be trusted.
- The server replays you. The same engine re-simulates your inputs on the course from tick one. If its score matches yours, the run is verified and ranks. If not, it does not count, and you see why.
- Ghosts are labelled. PB is your own earlier run. FRIEND is a real player’s verified run. PACE, LEAD and CUT are scripted runners on the same course, marked bot wherever they appear. Duel rivals inside a game are seeded AI and part of the course: identical for everyone.
- Ties do not go to chance. Equal scores rank by the earlier run. In a Cut, the season rule adds fewer lives used first, then a sudden-death sprint; never a draw.
- Sixty seconds, best run counts. No hidden timers, no hidden multipliers. What you see on the results screen is what the board sees.
- Practice is yours alone. Guest runs stay on this device. Boards, XP and leagues count only verified runs of an account.