ROYALEMSTER
PlayerGast
Fair playHow a run counts

The same course for everyone

How verification works

  1. One course, one seed. Every player on a course plays the identical sequence: same platforms, gaps, targets, in the same order. Nothing is drawn per player.
  2. Only your inputs travel. The game records what you pressed and when (a few kilobytes). Your score never leaves the device as a number to be trusted.
  3. The server replays you. The same engine re-simulates your inputs on the course from tick one. If its score matches yours, the run is verified and ranks. If not, it does not count, and you see why.
  4. Ghosts are labelled. PB is your own earlier run. FRIEND is a real player’s verified run. PACE, LEAD and CUT are scripted runners on the same course, marked bot wherever they appear. Duel rivals inside a game are seeded AI and part of the course: identical for everyone.
  5. Ties do not go to chance. Equal scores rank by the earlier run. In a Cut, the season rule adds fewer lives used first, then a sudden-death sprint; never a draw.
  6. Sixty seconds, best run counts. No hidden timers, no hidden multipliers. What you see on the results screen is what the board sees.
  7. Practice is yours alone. Guest runs stay on this device. Boards, XP and leagues count only verified runs of an account.