BRICKS
Practice · 21.08.
0
PRACTICE · 21.08. · attempt 1
sprintattempt 160seconds

BRICKS

The edge of the paddle is the aim. Clear the wall.
  1. Drag anywhere to move the paddle (← → keys)
  2. Tap to launch. Where the ball hits the paddle is where it goes
  3. The lit brick is the TARGET: +12, and a new one lights at once
  4. Top rows pay more. Steel bricks take two hits and pay double
  5. Catch the capsules: cyan widens the paddle, gold splits the ball
  6. Five returns without a loss steps the multiplier, up to x5
  7. Everything pays DOUBLE while two balls are live
  8. Clear the wall for +60 and a denser one. Losing the last ball costs 0.75 s
Just you and the course. Race the leader or your best run whenever you want.
Guest practice: you get the verdict, an account puts it on the board.